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Soul Keeper 3D

Enemy for a VR game project I'm working for.
Low poly baked from a high poly model in Marmoset Toolbag 3, and rigged and animated with 3Ds Max.

The idea behind the concept of this enemy is one capable of flying/floating, biped, can cast magic, melee combat (with its giant wings/blades) and be able to disassemble when defeated. I think this design fits perfect with all the feedback I got for the abilities of the enemy.
Also, the previous concept art of the creature was uploaded on my Artstation: https://www.artstation.com/artwork/1ndDoe

Enjoy!

T-pose.

T-pose.

Concept art.

Concept art.